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Master of Games and Simulation Programming

ECU Course CodeI47
CRICOS Course Code065185D
Course Coordinator
Dr Martin Masek
Senior Lecturer and Honours Coordinator
Phone: +61 (0) 8 9370 6410
Fax: +61 (0) 8 9370 6100
Room: ML 13.218
Email: m.masek@ecu.edu.au
mmasek

Description:

The Master of Games and Simulation Programming is a four semester professional course designed to provide graduates with expanded skills and knowledge of programming for games, simulations and visualizations. Students build a portfolio of work whilst completing a range of units, and all students complete a practical games programming project. The whole course can be completed in on-line mode if desired.

Course Structure:

Students with a prior degree in Computer Science, Engineering, or equivalent experience may substitute introductory level units for suitable electives with written permission from the Course Coordinator. Elective units are available in a wide range of areas including Game Design and Culture, Mobile Computing, and Digital Media.

Course Location and Mode of Study:

Available at: Mt Lawley
Modes: Full-time, Part-time

Admission Requirements:

The normal admission requirement is an undergraduate degree, or five years appropriate work experience in the IT industry or equivalent.

Course Planner:

Year One - Semester 1

Unit CodeUnit NameCredit Points
CSP4150Programming Principles15
CSD5101Computer Graphics Methods15
CSP5104Games Design and Production15
CSI4201Systems Analysis15

Year One - Semester 2

Unit CodeUnit NameCredit Points
CSP220RData Structures15
CSP234QObject-oriented Programming with C++15
CSD5102Computer Graphics Programming15
CSP5105Introduction to 3D Game Programming15

Year Two - Semester 1

Unit CodeUnit NameCredit Points
CSG5114Intelligent Systems15
CSP5106Advanced 3D Programming15
CSD5206Game Enhancement Technologies15
CSG5115Applied IT Project15

Year Two - Semester 2

Unit CodeUnit NameCredit Points
CSI5150Project Preparation20
CSI5251Project 120
CSI5252Project 220